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Localisation| What Is the GILT Chain? Globalisation, Internationalisation, Localisation and Translation Localisation is not a job that stands on its own; it is one part of a four-link cycle.… Localisation| Website Localisation: The Technical and Cultural Layers Translating the pages does not localise a site. From the address structure to the payment options, from search… Terminology Management| Multilingual Term Matching: Aligning a Concept Across Languages Matching the same concept in two languages is not always one to one. With examples, we look at… Localisation| Search Engine Marketing: The Language of Visibility in Localisation If the page you have translated cannot be found when people search for it, it is invisible. We… Training and Competence| Internships and On-the-Job Learning in Translation Most translation skills mature outside the classroom. Drawing on field data, we look at how internships, mentoring, semi-project-based… Software and Game Localisation| What Is a Game Localisation Kit? The Material Given to the Translator A good game translation begins with the material given to the translator. We look at what a game… Software and Game Localisation| Hybrid App Localisation: How It Differs from Native and Web Apps Whether your app is native, web-based or hybrid shapes the translation process from the outset. We compare the… Training and Competence| Cognitive Friction: When Do Tools Get in the Way? Tools save time, but they spend attention. We look at where cognitive friction comes from, how it erodes… Visa News| Why document translation for an Italian national (type D) visa calls for careful preparation For Italian national visas sought on work, family and study grounds, the expectation of Italian translation and certification… Digital Products and Accessibility| The Evolution of Digital Genres: Original Genres, Derivative Genres and Remediation When a printed catalogue turns into a website it is not only the medium that changes but the… Digital Products and Accessibility| Standards of Textuality: Why Doesn’t Your Translated Content Count as a Text? The seven standards of textuality from text linguistics are the most practical audit framework there is for explaining… Software and Game Localisation| Text Types in Games: Interface, Dialogue, Quest and Story Layers The text translated in a game is not a single block: interface strings, dialogue lines, quest messages and…
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