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Ana Sayfa News Software and Game Localisation
Game Art Assets: The Text on Maps and SignsText in a game lives not only in the dialogue but on maps and signs as well. We explain how…Store Review Guidelines: Why Is a Localised App Rejected?Apps are not rejected only because of technical faults. Inconsistent terminology, half-finished translation and text that does not meet local…What Is a String ID? The Context Key of Game TextGame text arrives as strings with no context attached. The string ID may be the only clue that carries that…Lack of Context in Software: Why Is a Screenshot Essential?When a string stands on its own, what it actually means is unclear at the moment of translation. We look…Shortcut Keys: The Ampersand and the Problem of ConflictsThe underlined letter in a menu is the key to keyboard access. Translation changes those letters and makes them collide.…Mobile Accessibility: Touch and Contrast in App TranslationA localised app should be accessible to everyone. We look at what mobile accessibility is and how closely it is…Release Notes Translation: The Unseen Text of App UpdatesThe two paragraphs rewritten with every update may be the only proof your app is still alive. We explain where…What Is a Placeholder? Working with Variables in Software StringsIn software text, the abbreviations that begin with a percent sign are not something to translate but gaps that are…The Differences Between Android and iOS App LocalisationThe two platform versions of the same app share the same translation, but not the same files. We compare the…Text Expansion in Software: Why Doesn’t the Translation Fit the Interface?When the translated text runs longer than the source, buttons overflow and labels are clipped. We take up the causes…

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